ourWorld debuts, invites users to explore casual gaming, social media and virtual world
ourWorld
TM, a new breed of online entertainment, was launched today in public beta,
released by the team at FlowPlay. ourWorld brings immersive online entertainment to life,
blending a vibrant online world, casual gaming, social media and creative self-expression.
Unlike traditional virtual worlds, ourWorld provides a guided experience, with a series of
collaborative missions and an emphasis on cooperation that rewards users for working and
playing together. Incorporating the most popular forms of online entertainment including
dozens of popular casual games, chat, shopping, watching videos and creating content,
ourWorld appeals to all audiences, from hip hop heads to rockers, romantics, fantasy
fans, casual gamers and more.
ourWorld has created proprietary technology that enables the community to build
completely customized online personalities, providing thousands of options for physical
appearance, clothing items, accessories and animations. Using the world's virtual
energy -Flow
TM-players can power machines that award prizes of clothing items and
other accessories to further personalize their experience. Further, the world is
entirely Flash-based, making it easily accessible for all consumers, and eliminating
the need for complicated downloads or installations.
"Our research shows that the worldwide online game market is forecasted to grow to
over $13 billion by 2011, illustrating the growing demand for new gaming models and
innovative content," said Wanda Meloni, president and senior technology analyst at DFC
Intelligence. "Today, the game business is clearly an entertainment industry, and
ourWorld is addressing new consumer demands by merging multiple forms of entertainment
into a single experience. The coming year will likely be the biggest year yet for the
games market, and properties like ourWorld are poised to drive significant growth."
ourWorld will include the following features:
- Dozens of games from several leading online game developers.
- Multiple themed towns for players to explore, including "The Pier," and
"The Boardwalk," featuring thematic shops, places and activities.
- A variety of tools and applications-like Splatterbox, a game that allows
the user to create virtual art and share it with friends-that encourage players
to explore and share their creativity with others.
- In-world jobs that provide a virtual "salary" paid in Flow.
- Places that promote social activity, including the YouTube video theatre,
"SideShow," "Buzz," the coffee shop, and "Starlight Lounge," the dance club.
- Clothing and apparel from popular brands and real-life fashion designers.
- Social networking capabilities that allow players to connect with friends
and meet new people.
"We created ourWorld to bridge the gap between casual gaming and social media," said
Derrick Morton, co-founder and CEO of FlowPlay. "The casual games landscape is changing
and gamers are looking for a deeper, more social experience than what is largely available
today. Through ourWorld, gamers will have a single destination to enjoy the most
popular online titles, plus experience their other preferred forms of online activities
in a community environment."
ourWorld will be available for players to join and explore for free. For access to
premium items, environments and levels of play, a monthly subscription of $5.99 is
required.
About ourWorld
ourWorld, brought to life by the team at Flowplay, is a new breed of online entertainment.
Based on Flash technology, ourWorld blends a rich and vibrant online world, casual
gaming and creative self-expression, designed to promote collaboration and cooperation
in a guided online environment. Users can choose from dozens of social activities
including popular casual games, dancing in clubs, shopping and watching videos, all
through the likeness of their personalized character. ourWorld also provides an innovative
marketing platform, allowing leading brands to reach a typically inaccessible youth
audience. Its architects have backgrounds from companies including Google, RealNetworks,
Yahoo!, Microsoft, Classmates.com, and more. ourWorld debuts online in April 2008,
when users can explore the world and learn more at
www.ourworld.com.
Parent company FlowPlay is online at
www.flowplay.com.
Contact :